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Requiem
- a moody, mobile puzzle game
PROJECT OVERVIEW
The team:
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3 Level Designers
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4 Game Artists
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5 Game Programmers
Production time:
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6 weeks half-time
Engine:
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Unity
My Contribution:
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Building and iterating upon blockouts, switching levels regularly
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Collaborating with the artists to decide and design fitting gameplay for the theme and genre
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Music composition of the whole soundtrack
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Member in Sound task force
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Member in Story task force
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