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Requiem

- a moody, mobile puzzle game

PROJECT OVERVIEW

The team:

  • 3 Level Designers

  • 4 Game Artists

  • 5 Game Programmers

Production time:

  • 6 weeks half-time


Engine:

  • Unity

My Contribution:

  • Building and iterating upon blockouts, switching levels regularly

  • Collaborating with the artists to decide and design fitting gameplay for the theme and genre

  • Music composition of the whole soundtrack

  • Member in Sound task force

  • Member in Story task force

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