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Hell Ascending
- a shoot-em-up power trip through the heavens
PROJECT OVERVIEW
The team:
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3 Level Designers
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4 Game Artists
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6 Game Programmers
Production time:
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8 weeks half-time
Engine:
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Custom game engine
My Contribution:
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Using 2D level editor Tiled, to design enemy patterns
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Designing bullet patterns for bosses and enemies
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Balancing gameplay values for a consistent and fair experience, with placement of assets and modifying .JSON files
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Music composition of the soundtrack in collaboration with another composer
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