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Hell Ascending

- a shoot-em-up power trip through the heavens


The team:

  • 3 Level Designers

  • 4 Game Artists

  • 6 Game Programmers

Production time:

  • 8 weeks half-time


  • Custom game engine

My Contribution:

  • Using 2D level editor Tiled, to design enemy patterns

  • Designing bullet patterns for bosses and enemies

  • Balancing gameplay values for a consistent and fair experience, with placement of assets and modifying .JSON files

  • Music composition of the soundtrack in collaboration with another composer

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