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Solar Uprising
- a swift first person wallrunner set in an overgrown future
”In a solarpunk future, hastily traverse the city to liberate robots controlled by a rogue AI to restore harmony.”
PROJECT OVERVIEW
The team:
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3 Level Designers
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5 Game Artists
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5 Game Programmers
Production time:
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15 weeks half-time
Engine:
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Custom game engine
My Contribution:
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Designing level blockouts with spaceplanning in mind
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Working with the artists in the environment taskforce to put in place meshes with appropriate metrics
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Balancing and adjusting gameplay
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Set dressing and lighting environments
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Music composition
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