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Solar Uprising

- a swift first person wallrunner set in an overgrown future

”In a solarpunk future, hastily traverse the city to liberate robots controlled by a rogue AI to restore harmony.” 


The team:

  • 3 Level Designers

  • 5 Game Artists

  • 5 Game Programmers

Production time:

  • 15 weeks half-time


  • Custom game engine

My Contribution:

  • Designing level blockouts with spaceplanning in mind

  • Working with the artists in the environment taskforce to put in place meshes with appropriate metrics

  • Balancing and adjusting gameplay

  • Set dressing and lighting environments

  • Music composition

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